quick last-minute pre-jam update
Pistachio2D » Devlog
Fixed interactions to be more consistent- now if any object is interactable you HAVE to press the interact button for all of them. Specifically in GB Studio terms, I switched some which were just triggers I had placed on the map, for actors with a blank sprite., a lot of copy'n'pasting. Hopefully I didn't accidently break something in the process... :D
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